Overview
Glide64 is a graphics plugin for N64 emulators such as Project64, 1964 and Mupen64. The project was started on December 29th, 2001.
New release announcement
Published monday 21 april 2008 by gonetz
New version of Glide64 had to be released this weekend. It did not happen due to some issues on Emu X Haven server. The issues were fixed; release will be ready within days. Stay tuned.
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New release!
Published tuesday 15 january 2008 by gonetz
New version of Glide64, codename 'Napalm', is released! The release is available for download for all old buddies from Glide64 Private Beta Discussion forum. Public release is planned this spring. Common people may get early access to this version, just for a small fee. Write me, if you want to join.
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GlideHQ Update 4
Published tuesday 06 november 2007 by gonetz
New WIP version of GlideHQ project is released: http://www.emuxhaven.net/forums/showthread.php?t=6490. Compatibility with RiceVideo hires textures format is increased; image quality is improved.
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GlideHQ Update 3
Published monday 22 october 2007 by gonetz
GlideHQ project updated again:
http://www.emuxhaven.net/forums/showthread.php?t=6490
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GlideHQ Update 2
Published thursday 11 october 2007 by gonetz
New WIP version of GlideHQ project is released. Follow this topic: http://www.emuxhaven.net/forums/showthread.php?t=6490 for details and downloads.
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New GlideHQ Released - Now with hi-resolution texture pack support!
Published monday 01 october 2007 by gonetz
New WIP version of GlideHQ library is released. Follow this topic:
http://www.emuxhaven.net/forums/showthread.php?t=6490
for details and downloads.
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GlideHQ - texture enhancements module for Glide64
Published tuesday 21 august 2007 by gonetz
GlideHQ is a new Glide64-related project. This is an auxiliary library, which will be responsible for all texture enhancements. The author of GlideHQ is Hiroshi ‘KoolSmoky’ Morii. First public version of GlideHQ was released a month ago in this thread: http://www.emuxhaven.net/forums/showthread.php?t=6427
Current version is based on Glide64 “Wonder Plus”. Latest released beta can apply various filters, enhancements and compressions to N64 textures. The next goal is to add support for hi-resolution textures packs. First results already can be seen here: http://www.emuxhaven.net/forums/showthread.php?t=6427&page=7
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Current version is based on Glide64 “Wonder Plus”. Latest released beta can apply various filters, enhancements and compressions to N64 textures. The next goal is to add support for hi-resolution textures packs. First results already can be seen here: http://www.emuxhaven.net/forums/showthread.php?t=6427&page=7
Glide64 Wonder. New update
Published tuesday 12 december 2006 by gonetz
More then a year is passed since previous official release of Glide64. The project is still alive, but I don’t have much time to work on it. I made some improvements, nice but not revolutionary. It’s just another plus to the famous ‘Wonder’ version. Main results:
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- Improvements in hardware frame buffer emulation for Banjo Kazooie, Banjo Tooie, Mickey's Speedway USA
- Added support for highlighted objects in Perfect Dark. Added support for coronas in this game (requires software depth buffer rendering). Both features are very important for correct emulation. Now Glide64 emulates PerfectDark nearly perfect, only sky is still missing. Needless to say, that all frame buffer based effects work too (there are many of them in this game).
- Fixed combiners in several games.
- fixed dithered alpha emulation on ATI cards
- fixed chromakey functions
- fixed Lens of Truth problem in Zelda MM
- added some missing combine modes
- Download Glide64 distributive
- Unpack it into temporal folder
- Go to that temporal folder
- Copy Glide64.dll and Glide64.ini from "Plugin" folder into "Plugin" folder of your emulator
- If you don't have 3dfx card, copy glide3x.dll from "Hacktarux's glide3x wrapper" into your emulator's folder, where main exe file is placed (main exe is Project64.exe or 1964.exe or mupen64.exe etc)
- Run your emulator
- In emulator's settings select Glide64 as your video plugin. Push "About" button to see information about the plugin (optional)
- Now you need to configure video plugin. Select correspondent option in emulator's settings. In Glide64 configuration dialog select desired screen resolution. If you have fast PC, select 'Depth buffer render' option. For Mupen64 emulator, select 'Get frame buffer info' option. If you don't have 3dfx card, push 'Wrapper' button and select full screen resolution for the wrapper. Press "Ok' button to close configuration dialog
- Run a game
- If a game does not work well, check 'Glide64 compatibility list.htm' for additional options. If game's status is "Compatible', but it actually does not work - report about it on our forum