Overview
Glide64 is a graphics plugin for N64 emulators such as Project64, 1964 and Mupen64. It uses the 3dfx Glide3x API, and it supports many games. If you don't have a 3dfx card, you can use a Glide Wrapper. This project was started on December 29th, 2001.
'Napalm' burns on Linux
Published thursday 04 june 2009 by gonetz
First screen shots of the new version running on Ubuntu: forum
Another little fix
Published wednesday 29 april 2009 by gonetz
For unknown reason “Texture editing mode” option disappeared from previous release. It is fixed. Please download updated version.
Little fix
Published sunday 05 april 2009 by gonetz
I forgot to add one more fix for Beetle Adventure Racing to previous release. Please download updated version.
Glide64 'Napalm' 1.2
Published friday 03 april 2009 by gonetz
Lenth of Truth for Zelda MM was broken in previous release. I finally found time to fix it. Also this release contains fixes for Beetle Adventure Racing, Mortal Kombat 4, PGA European Tour and may be others.
Updates
Published thursday 19 march 2009 by gonetz
KoolSmoky fixed a few bugs in GlideHQ. This is good news by itself. Beside that he also created very useful tool to check for various problems in hi-resolution texture packs. It is highly recommended for all users and especially for designers of hi-resolution texture packs. You can’t imagine how careless texture artists can be and how many issues there are even in most popular and well-designed packs. Download links: GlideHQ update. GlideHQ Hires Texture Checker.
Glide64 'Napalm' update
Published tuesday 18 november 2008 by gonetz
Hello,
I have prepared an updated for ‘Napalm’ version. My current goal is to make Glide64 sources portable. This is large and long task. Besides, Windows users will have no benefits from it. Thus, I decided to release this intermediate version. This is ‘Napalm’ + widescreen resolutions support + texture dumping. Due to lack of time no emulation related issues were fixed. Thus, if you don’t have wide monitor or don’t need texture dumping, you may use previous release.
Important note: you must set fullscreen resolution in the wrapper settings before the first run. This version uses different format for resolution variable, and old value stored in the registry will not work.
Glide64 'Napalm' Public Release 1.0
Published wednesday 23 april 2008 by gonetz
Ladies and gentlemen, boys and girls!
The Glide64 Team proudly presents you the new release of our project – 'Napalm'!
The project now consists of three parts. The main part – Glide64 graphics plugin – was changed a lot since the previous public release. It’s simply impossible to list all modifications. New version has tons of bugfixes and optimizations. Large number of special effects implemented. Lots of hacks removed, because they are not necessary anymore. Lots of previously unplayable games are playable now. Lots of games, which worked good before now work even better. Screen shots of most noticeable improvements were posted on our forum. Check also the updated screen shots gallery.
The second part – Glitch64 glide wrapper – was also changed much. Beside various fixes and optimizations it now supports anisotropic filtering and compressed textures.
The third part – GlideHQ – is a new module, which implements various texture enhancement techniques. It supports 6 texture filters, 7 methods of texture enhancement, 2 methods of texture compression. Beside that it fully supports Rice’s format of Hi-Resolution texture packs, with various optional techniques to save texture memory.
Project related documentation was improved too. We put all useful docs in one file 'Glide64 Info.chm'. Please read 'Readme' part of it, at least first two chapters, with general information and setup instructions.
Due to huge number of changes, new bugs might be introduced too. Despite the intensive beta testing during all period of development, some issues had been found and fixed right before the release. Thus, if you will find an issue, which is not mentioned in the 'Known Issues' part of the documentation, please report about it on our forum.
I gave this version codename 'Napalm'. 'Napalm' is also the codename for VSA-100 graphic chip, on which 3dfx Voodoo 4 and Voodoo 5 series were built. I still use Voodoo 5 in my home PC. This version of the plugin uses a lot of VSA-100 special abilities; therefore it was also named ‘Napalm’. BTW, there are few effects, which you can see only on VSA-100 based cards, or on N64 itself. Check 'Games Tips and Tricks' part of the documentation for details.
Download Glide64 'Napalm' from here and enjoy!
New release announcement
Published monday 21 april 2008 by gonetz
New version of Glide64 had to be released this weekend. It did not happen due to some issues on Emu X Haven server. The issues were fixed; release will be ready within days. Stay tuned.
New release!
Published tuesday 15 january 2008 by gonetz
New version of Glide64, codename 'Napalm', is released! The release is available for download for all old buddies from Glide64 Private Beta Discussion forum. Public release is planned this spring. Common people may get early access to this version, just for a small fee. Write me, if you want to join.
GlideHQ Update 4
Published tuesday 06 november 2007 by gonetz
New WIP version of GlideHQ project is released: http://www.emuxhaven.net/forums/showthread.php?t=6490. Compatibility with RiceVideo hires textures format is increased; image quality is improved.
